Secrets, Hints & Cheat Codes
Legend of Zelda: The Wind Waker
Table of Contents
General Hints, Tips & Secrets
Get Hero's Charm
First, get the Cabana Deed from the school teacher (as described in the Windfall walkthrough in our strategy guide). Then collect 40 Joy Pendants (on top of the 20 you gave to the teacher). You can steal Joy Pendants from Bokoblins, so be sure to visit the outlook platforms on the ocean. Visit the schoolhouse again and present her with them. If you have more than 40, she'll take those, too.
As a reward, you will receive the Hero's Charm. You can equip this mask from the stats screen that shows your weapon, songs, and Triforce pieces. While it's equipped, you can see your enemies' hitpoints.
Get Hurricane Spin
Collect or steal Knight's Crests from the armored Darknut Knights. As soon as you have 10, go back to Outset Island and show them to Orca (the sword master). He will teach you the Hurricane Spin in return.
Connect a GBA to the GameCube and play with a friend to discover secret Tingle statues inside each of the five main dungeons. The statue locations are marked as red question marks on your Tingle Tuner. Use a Tingle Bomb on the question mark to reveal them.
You can sell each statue to Tingle's brother on Tingle Island. They are worth 50 rupees each. When you collect them all, you will get a whopping 500 rupees, so make sure that you're wallet isn't full!
In Forest Haven go to the waterfall at the beggining of the level. Stand under the tree branch (or next to the waterfall). Use your Grappling Hook to swing from the branch and into the waterfall on the right side (closest to the wall). You will end up inside. You can see torches along the wall and a few fire flies flying around. This is not required for the game but its a good place to relax.
When Bacon Attacks
No, there are no chickens in this game. But that doesn't mean Wind Waker doesn't continue the "don't tease animals" theme. Try slashing at one of the little pigs on Windfall or Outset Island a few times, and you'll see what this all means?
Easy Blue Potion
Although the Windfall potion shop makes blue potions using the Blue Chu Jelly, the shop keeper requires 15 of them before the potion will be offered for sale.
A much quicker and more cost-effective way is to use the grappling hook on the Deku Baba Plants at the entrance to Forest Haven to swipe seeds. Five of them can be traded for one blue potion inside Forest Haven's potion shop.
To collect Chu Jelly, Knight's Crests, Joy Pendants and the like more reliably, use your grappling hook on enemies. Bokoblins will yield pendants, Moblins Skull Necklaces, armored "Knuckle" knights crests, ChuChu's jelly, Kargorok birds Golden Feathers, and Boko Baba Plants seeds.
Free Soup Potion
After clearing the first dungeon (and getting the grappling hook item), capture a fairy in a bottle (or buy a red potion) and head back to Outset Island (it is all the way on the bottom row of the overworld, the second square from the left).
Visit your grandma in your house, target her and use the fairy/red potion bottle on her. She will give you some of her special, healing soup in return. When the soup is used up, get a free refill from your grandma anytime.
Hint: Ballad Of Gales:
After saving your sister at Forsaken Fortress, go to
C4 or F3. When you see a cyclone go near it. A red-frog like creature
named Cyclos will appear. Shoot him with your arrows until he
surrenders. He will grant you the power of the cyclones to teleport
you to different areas of the ocean.
Hint: Faster movement in the boat (King Of The Red Lions):
While in the boat, equip the sail, unequip it with
A, then quickly equip it again (with Y, X,
or Z) and wait for the slight jerk of the boat. Doing this
will take practice and patience. You will be able to outrun seagulls,
your boomerang for more than one minute, the annoying shark creatures,
and the very big flying enemies.
Hint: Free ride:
You can get a free ride on the Beedle ships around
the area that the ships patrol. Enter the shop, then leave, and
stand still. After a short time, the ship will resume its usual
Hint: Mad water girl:
After you get your sword, go up to the girl with the
pot and break it. She will cry and take 10 rupees from you.
Hint: Bomb Beedle's Shop Ship:
Go out and find any Shop Ship. Pull out a bomb and
place it on the ship then get away from it. The blast will rock
the boat and cause smoke to appear from it.
When traveling around the Great Sea at night, stop
the boat and look into the sky. You should be able to see unusually
bright stars that resemble constellations such as The Big Dipper
and Orion's Belt.
Hint: Pig attack:
You can get attacked by pigs just as Link was attacked
by the chickens in previous games in the Zelda series. Attack
the pig a few times and it will turn red and attack.
To make pigs angry and chase you, hit then with a boomerang, arrows,
bombs, or your sword. Hit the pig(s) at least four to six times
to make the sound of a slap. After that, the pig(s) will jump,
flip, then flash red and begin to chase you. The small pigs take
off one heart, and the giant pig on Offset Island will take four
Hint: Cool off the pig:
Go to either Windfall or Outset Island. Hit the pigs
with any weapon that will hurt them. Make sure you are close to
the ocean. When the pig starts turning red and chases you, run
into the water. The pig will have smoke coming off it briefly.
When you see a traveling merchant that asks (the big
ones that you trade flowers with), stand near him and use the
Deku Leaf to send a gust in his direction. It will blow off his
hat briefly, and you can see his face.
Hint: Hyrule Field view:
When in Hyrule Castle, you will see a panorama view
of Hyrule Field.
Hint: Turn and fall over ice:
When you are on a flat icy area, such as where you
got the Iron Boots, run forward, then immediately turn around
by pulling straight back on the Analog-stick. Link should
fly in the air, turn face-down while in the air, and fall flat
on the ice.
Hint: Boomerang chases Link:
Line up your boat with the wind, have your sail ready,
and have your boomerang equipped. Hold down your boomerang button
and turn around so that you are facing the back of the boat. Look
slightly up into the sky from there, and throw the boomerang.
It will fly very far. Watch it carefully. Right when it turns
around and starts heading back towards you, put up the sail. Your
boomerang will chase you. If done correctly, it can chase you
for up to fifteen seconds.
Hint: Makar gets hit as Link:
In the Wind Temple, bring Makar with you near enemies
other than Floormasters. Make sure that Makar does not follow
you and get attacked. You will notice that Makar flashes red.
Hint: Frozen Link:
Go to Ice Ring Isle (5,2) without melting the ice.
As soon as Link takes one step on the island, he will turn to
ice with some decent visual effects.
Hint: Quicker Hurricane Spin attack:
When you are in a room full of enemies and you use
the Hurricane Spin attack, it will leave you dizzy for a few seconds
and vulnerable to enemy attack. However, if you do the attack
then crash into a wall you will not become dizzy.
Hint: Enemies attacking themselves:
If timed it correctly, you can cause enemies to attack
each other. Stand in between two or more of them. When they are
about to attack, just roll out of the way. This is easier with
enemies that have large weapons, such as Moblins.
Hint: Stemmed Deku Leaf:
If you run out of magic power, your Deku Leaf will
be nothing but the stem.
Hint: Deku Leaf flare:
When floating with the Deku Leaf, if a enemy is about
to hit you (such as a Peahat) in mid-flight, flare with the Deku
Leaf. Do this by pressing the Deku Leaf's assigned button. This
should be done just as an enemy is about to hit you, and you will
Hint: Seagull bait:
If you spread bait on the ground where seagulls are,
they will come and eat it.
Hint: Deku Tree:
Talk to the Deku Tree and ask him about the Forest
Korocks. He will put their locations on your map.
Hint: Easy Joy Pendants:
To get fifty Joy Pendants for Ms. Marie, who will give
you the Hero's Charm, go to one of the lookout towers with Bokoblins
on it. There are usually two on each platform. These towers are
located on the Great Sea. You will need the Grappling Hook and
the Song Of Passing for the best effect. Go onto the tower and
use the Grappling Hook to steal the Bokoblins' Joy Pendants. Kill
them, then play the Song Of Passing to change the time of day.
When you return, fresh Bokoblins will be there and will have Joy
Pendants. Continue this process until you have fifty.
Find a submarine with a Moblin (two or three) in their boat guarding
it. Get the treasure inside the submarine, then use your Grappling
Hook to steal the Joy Pendants from the Moblins. Enter and exit
the submarine and steal the Joy Pedants again. Repeat this as
many times as needed.
Hint: Easy rupees:
Go to island east of Outset Island (the Earth Temple
one). On the beach, randomly do spinning attacks. Rupees will
appear from the sand.
Hint: Unlimited arrows:
If you shoot an arrow at an enemy and miss, run up
to where the arrow landed, and it will go back into your inventory.
Hint: Light Arrows:
When you get Light Arrows, you can destroy any enemy
that is not a Boss with one shot. Also, if you shoot it at an
enemy with the Light Arrow, it will go through them and also hit
any enemy directly behind it.
Hint: Fire and Ice Arrows:
For a powerful attack, shoot an Ice Arrow at an enemy,
then shoot a Fire Arrow at it.
Hint: Magic Armor:
Use the following trading sequence to get the Magic
Armor. Once you get the Town Flower from Zunari in Windfall Island
(B4), sail to Greatfish Isle (D2), and trade with the Goron for
the Sea Flower. Trade the Sea Flower to the Goron on Greatfish
Isle (D2) for the Exotic Flower. Note: You may need to wait a
day before the Exotic Flower becomes available. Use the Song of
Passing to make advance time. Sail to Bomb Island (E6), then trade
the Goron the Exotic Flower for the Sickle Moon Flag. Sail back
to Windfall Island (B4) and talk to Zunari to receive the Magic
Armor. Note: This is very useful when fighting Gannon and Puppet
Get the Town Flower from Zunari. Use the Ballad Of Gales and warp
to Great Fish Island. Then, trade the Town Flower from the Goron
Merchant. After you get Sea Flower, trade him again for Exotic
Flower. Then, use Ballad Of Gales again and warp to Windfall Island.
Talk to Zunari and you will receive the Magic Armor.
Hint: Deluxe Pictograph:
When you get the regular Pictograph, take it to Lenzo
and show it to him. He will ask you to take pictures of certain
things. When you complete that, he will give you a Joy Pendent
and you will become his assistant. Go to Forest Heaven and capture
a firefly in a bottle. Take the firefly over to Lenzo and show
it to him. He will put the firefly in your Pictograph and it will
become a Deluxe Pictograph. You can now take pictures in color.
After getting the Pictobox from Tingle's Cell, go to the house
near the bees that has a camera above the door. Walk in, go up
the stairs, and look at a picture. Leave, then come back in. Lenzo
will ask you to be his assistant. Answer "Yes", and
after hearing his first request, go to the dock. Take out your
Box and focus on the Mailbox. Wait until a man appears and puts
a letter inside. Take the picture, bring it back, and listen to
your second task. Go to the cafe, and throw a pot at the man at
the table. Take the picture of him quivering and bring it back.
Listen to your final task, and go outside of the entrance of the
squid game. Focus on the lady (Linda), and wait until the man
who walks around approaches. Take a picture when they look at
each other and bring it back. Finally, go to the Forest Haven
and capture a whitish-blue Firefly near the Deku Tree. Bring it
back and show it to the Lenzo. You will receive the Deluxe Pictograph
Deluxe. You can now make figurines for the Nintendo gallery (by
going to Forest Haven and going to the top and flying down. Look
for the crystal switch and fire an arrow at it).
Hint: Legendary Pictographs:
When you have the DX PictoBox, go back to Lenzo at
night. He will sell you Pictographs of characters that only appear
in intermission sequences for 50 rupees each. Note: The one he
that he currently sells depends on the shape of the moon.
When you take a picture of the "Perfectly Round
Pale Thing", go to Lenzo's. He will give you a Ganon picture.
Take this to the Nintendo Gallery (when you get the Deku Leaf,
sail to a Boko Baba plant and bounce up. Sail to the platform,
exit, then make the wind blow north. Sail to the small island
you saw, then transform into a seagull and hit the white switch
to gain access). Go into the Nintendo Gallery and show him the
Ganon picture. Exit, then play the Song Of Passing twice. Reenter
and talk to him. Check all the rooms for the Ganon figurine.
Get the Fairy Queen's picture from Lenzo and take it to be made
into a figurine. Go to see the figurines in the Ocean Room. The
figurine continuously changes colors.
Hint: Grappling Hook:
If you are afraid to attack a monster at close range,
use your Grappling Hook.
Hint: IN-Credible Chart:
To get IN-Credible Chart, you first must free Tingle.
Go to the red postbox and you will see it is moving. Talk to it
and receive a letter that will say "Cash-On-Delivery".
Pay 201 rupees and you will receive IN-Credible Chart. This chart
will help you receive all the Triforce Charts and Triforce Shards.
Hint: Master Sword:
Move the Tri-Forces to the white Zelda-like symbols
(the Tri-Force things are in front of the Link statue). The statue
will open and you will find Master Sword.
Hint: Pearl placement:
After you enter the pirate ship for the second time,
Tetra's guard leaves the doorway open, letting you enter Tetra's
room. Walk straight and you will see many charts and pictures.
One of them has the three points where you can put the pearls.
After you rescue Tingle from the jail cell, move the
big box in the cell and crawl in. Follow these directions carefully:
left, right, left, right, up, up, up, right, up, up, up, and right.
If you have an encounter with a rat, you will hear it laugh, it
will pull a string, and you will fall. You will end back up at
Hint: Protection Crystal:
Complete the trading quest to get the Protection Crystal
from the trading eskimo. It cuts damage in half while using energy.
Hint: Sword power-up:
When you have bombs, go back to where you first met
Tetra. You will find a huge rock. Blow it up and go in. Get a
fairy in the fountain and pour it on your grandmother. She will
give you a Soup .It heals magic and HP and doubles your sword
attack. If you run out, pick it up again at any time.
Hint: Fish shooting game:
After you get the map of an area, find the fish again
and throw fish food to him. He will allow you to play his Bow
and Arrow game for 10 rupees.
Hint: Finding the Big Octos:
When seeking out the Big Octos, it helps to stop once
you get into one of the squares that the Octo is in. Take out
the telescope, zoom in as far as you can, and slowly pan around.
You will eventually see the flock of seagulls, letting you know
that the Big Octo is there. Once you find the seagulls, you can
sail to them and fight the Octo.
This trick requires two bottles, and a telescope. Go
to Grandma's and fill one bottle with Elixir. Set the bottle of
Elixir to Y. Press Start + Y, then put an
empty bottle in Y, where elixir was located. You will now
have two bottles all together; one bottle full of Elixir, and
one bottle half filled with Elixir. Set the full Elixir back to
Y. Press Y + Start, then select the telescope
on Y. You will drink the Elixir, but keep a whole bottle.
This can be repeated as many times as needed.
Set one bottle of Soup to Y. Press Y + Start
and put an empty bottle in the slot that the Soup occupied. Press
Y + Start and you will have one full bottle of Soup
and a half a bottle.
Understand Hyrulian language:
Successfully complete the game. This allows you to
understand the ancient language of Hyrule. When you talk to the
gods such as Valoo and Jabun, you will understand what they are
Alternate costumes and DX camera:
Successfully complete the game and save at the end.
Start another game with that saved game file. Ayril will be wearing
the skull shirt from the ending, Link will wear his pajamas from
the beginning all the way through the game, and the pictograph
that takes color pictures will be in your inventory.
Successfully complete the game once to get "invisible"
clothes from Grandma for Link to put on over his PJ's. Some Outsetians
will say different things.
Successfully complete the game the first time. When asked if you
want to make another save file, answer "Yes". When you
play the new game, the Pictograph Box will be in your inventory.
Successfully complete the game three times on all three slots.
Note: You cannot copy one game three times. After you have three
completed games, restart the game in the second slot. You will
be able to choose the color of Link's clothes.
Hint: Crescent Isle: Ghost ship:
Go to Crescent Isle on a full moon and wait awhile.
You should see a green ship that resembles Tetra's. Note: It can
shoot cannon balls at you.
Diamond Steppe Island
Hint: Diamond Steppe Island: Map:
After you get the Hookshot, go to Diamond Steppe Island.
Once there, you will find the map that will enable you to get
on the Ghost Ship.
Dragon Roost Island
Hint: Dragon Roost Island: Dazed Medli:
When visiting Dragon Roost Island For the first time,
do everything up until you get to toss Medli to the other side
of the spring. Miss throwing her and make her hit a wall. Stars
will appear like when you place a high bid in the auctions, and
she will say "Link, I didn't know you were triplets"
or something to that effect. This will not affect your adventure
in any way if you toss her correctly the next time on the inclined
rock facing, and the wind is blowing north.
Hint: Dragon Roost Island: Rupees:
After you get the Bomb Pouch (which makes it easier)
go to Dragon Roost Island. Go to the part of the island near the
Wind Shrine and bomb the large rock there. Drop down the hole
that is revealed and complete the simple puzzle of defeating enemies.
Your prize for completing this is 50 rupees. However, many jars
are also in there, containing another 40 rupees that regenerate
every time you enter that room. In about twenty minutes, you can
have about 750 rupees easily.
If you do not have the Bait Bag, buy it from the man who has a
boat which is a store. Get the Pear, and use it to take control
of a Seagull. Fly up the wall where there is a line of Bomb Plants
leading to a rock ledge with a chest on it. Run into one of the
Bomb Plants. This will set off the chain and break the ledge.
Return control to Link, and the chest will be near the signs with
an up arrow on it.
Talk to the postal worker at the top floor. When speaking with
him, you will get the chance to help him sort letters within a
time limit. He will pay you depending on how many you sort in
that time. Note: After awhile you will have to break your records
to get paid.
When you get the bow and arrows, go to Dragon Roost Island and
get close to the wall in the front left side of the island. Look
up and you should see a line of bombs leading up to a rock. Use
your bow and shoot the bomb, making a chain reaction up to the
rock. Then, go next to the sign under the rock to find a treasure
chest containing a silver rupee (200 rupees).
Hint: Dragon Roost Island: Unlimited Joy
Go to Dragon Roost Cavern after you get the Grappling
Hook. Go inside and get to the part with the Bokoblins. Do not
kill them yet. Use the Grappling Hook to steal their Joy Pendants.
Go outside, then enter again. Repeat this as many times as desired.
This is extremely useful if you are trying to get the Hero's Charm.
Complete the Dragon Roost dungeon, making sure to uncover the
Warp Pots with green and yellow smoke coming out of them. Then,
return with the Grappling Hook. Steal the Joy Pendants from both
of the Bokoblins with your grappling hook and jump through the
green portal. Then, jump back through the portal you just came
from and get the Joy Pendants again. Repeat this as many times
as needed. This is a very useful when getting the Hero's Charm
and Cabana Deed.
Go into the second room. There should be a Warp Pot and two Bokoblins.
Defeat the Bokoblins and they might drop one or two Joy Pendants.
If they do, leave the cavern, reenter, and repeat. If they do
not drop any, go back in and do it again.
Hint: Earth Temple: Controlling Medli:
Use your Wind Waker and play the Command Melody (Left,
Center, Right, Center). You will be able
to control Medli and fly for a little while. You can also pick
her up, jump off a high ledge, and fly for a short time.
Hint: Earth Temple: Easy rupees:
Use the Deku Leaf on the beach at the Earth Temple.
Rupees will randomly appear from the sand. Note: This only works once.
Hint: Earth Temple: Play catch with the Floor Master:
This can be done in the Earth Temple or any other place
with Floor Masters. Have your bombs equipped. When you lock on
to a Floor Master, take out a bomb and get ready to throw it .
When the bomb is about to explode throw it at the Floor Master.
It will catch the bomb, and if your timing was good, it will explode
in the Floor Master's hand, causing it some pain. Note: If you
throw the bomb too early, the Floor Master will catch it and throw
it back, hurting you.
Hint: Forest Haven Island: Refill magic:
When you are running low on magic, find one of the
flowers that shoots you high into the air. Jump into it. Do not
tilt the Analog-stick in any direction. Allow yourself
to be thrown up and down several times and your magic will be
Hint: Forest Haven Island: Rupees:
Once you get the Cabana Deed, go inside the Cabana
by The Forest Haven. Once inside, take out your grappling hook
and aim for the pots. Break the four pots and a lot of rupees
Once you get the Cabana Deed, go inside the Cabana by The Forest
Haven. Once inside, take out your grappling hook and aim it at
the ceiling. There will be a little bar. Swing on it and jump
off. The fireplace will turn off. In the fireplace will be a hole.
Jump inside to find thousands of rupees.
Hint: Forest Haven Island: Trophy club secret entrance:
Instead of entering the Forest Haven and gliding down
to the Trophy club, sail over to the Trophy Island and go around
the back. Do not go too fast or you will sail past it. You will
see an indentation on the back of the island. In that indention
is a ladder. Climb up the ladder and you are there.
Hint: Forest Haven: Triforce chart inside cabin:
First, go to Windfall Island, and trade 20 Joy Pendants
from the teacher and receive the Cabana Deed. Go to the island
with a huge waterfall with a swimming pool and cabin. Stand next
to the door and show the Cabana Deed. A person will tell you to
come in. Go inside and use your Grappling Hook at the top. Swing
until the fire at the fire place is gone. Go under and find your
way to a Triforce Chart.
Hint: Forsaken Fortress: Avoid getting caught:
To avoid getting caught by the spotlights, find where
the spotlight is located. Go to the stairs, and kill the person
controlling it with a stick in one of the pots.
When there are blue enemies with large lips walking through the
hallways, pick up the barrels (which should be at the beginning
of each hallway) and Link will drop them over himself. When the
blue enemies are not looking, walk while under the barrel to reach
Hint: Forsaken Fortress: Entering the tunnel:
On your first visit to the Forsaken Fortress, get caught.
When you are inside, smash the pot on top of the shelves to get
into the tunnel, which leads to the dungeon map. If done correctly,
you will not get hurt.
Hint: Forsaken Fortress: Unlimited Joy Pendants:
Go to the room where you obtained the compass. There
should be an enemy near the treasure chest. Do not kill him, yet.
Instead, use your Grappling Hook on him to get a Joy Pendant.
Kill him, leave the room, and repeat as many times as needed.
Hint: Ganon's Tower:
After you complete the four courses at the beginning
of the dungeon, go to the room with the candles and jump down
the pit. What follows is similar to a maze. First, go to the door
in the back. Then, go to the following doors in these directions:
left, foward, left, right, and foward. You will now encounter
Phantom Ganon. Hit the balls he throws at you with your sword.
He will hit it back and you will need to hit it back at him. Keep
doing this until he gets hits. He will become stunned. Run up
to him and hit him with your sword. He will disappear, and a chest
will appear .Inside are Light Arrows. You will encounter him again
soon, but you just need to hit him with the Light Arrow once to
Once you have passed the first room with the four bosses in Ganon's
Tower, you will reach a room with three doors; two normal doors
on the left and right side of the room, and one large one in the
middle which you cannot open yet. First, go through the door on
the right and drop into the large hole in front of you. Once in
the next room, you will have to fight Phantom Ganon. This time,
you will only have to hit him once or twice to kill him. Once
you have defeated the Phantom in that room, pay attention to which
way his sword falls down. Once it is on the ground, look at the
direction that the handle of the sword is pointing at. This indicates
which room door you need to go through next. After repeating this
a few more times, you will leave the maze and enter another room,
where you again have to fight a weak Phantom Ganon. Defeat him,
open the chest to receive the Light Arrows, and go back up to
the main area via the transporter. Once in the main room, use
the Light Arrow to kill Phantom Ganon in one shot. Pick up his
sword and strike the wall with the picture of the pig Ganon on
it. You have now passed the Phantom Ganon Maze section of Ganon's
Hint: Ganon's Tower: Secret Portal:
In Ganon's Tower, go to the room where you dropped
down into the pit/maze to get the Light Arrows. You should be
contacted by the King of Red Lions. He tells you about the similarities
about this room and the one opposite that is filled with water.
Look at the four sets of candles with only certain ones lit. Take
note of the number of candles on each one in order from left to
right. For example, four lit, two lit (Archway), three lit, and
one lit. With that information, go to water room and look at where
the candles should be. There are crystal switches there. Take
out your Boomerang and target them by the number of candles that
were lit at the spaces. Once that is done, throw and you should
trigger an intermission sequence, making a portal that Ganondorf
was using to get to the Great Sea before you pulled out the Master
Sword. The King of Red Lions should also appear. If you sail into
the portal you will appear at the derelict Forsaken Fortress.
Hint: Hyrule Castle: Pictures:
There are two pictures inside near the entrance. On
the right, there is the king. On the left, there is Princess Zelda
with a group of assistants who all coincidentally look like Tetra's
Ice Ring Island
Hint: Ice Ring Island: Unlimited Knight's Crests:
When going inside Ice Ring Island for the first time,
uncover the Iron Boots then walk past the blowing wind. You will
find a hole. Go inside it. You will see a number of enemies frozen.
Do not unfreeze them. Just unfreeze the Knight. After killing
the Knight, he will give you a Knight's Crest. Leave the hole,
then go back down. The Knight will be there, frozen again. Unfreeze
him, and kill him, get another Knight's Crest, and repeat as many
times as needed.
Hint: Ice Ring Island:
When you are on Ice Ring Island, start running. Once
you reach a good speed, hold the Analog-stick in the opposite
direction. Link will attempt to turn around and ends up falling
flat on his face.
Mother And Child Island
Hint: Mother And Child Island: Fire and Ice Arrows:
In order to get the Ice and Fire Arrows, you will first
need the bow and arrow. Next, fill up to maximum with arrows.
Set sail and find a big cyclone that resembles a tornado. Sail
directly into it and there will be an intermission sequence showing
a giant frog on a pink cloud. He will be in the center of the
cyclone. Shoot him three times with the arrows. This is difficult
because your boat is moving constantly and the wind is strong
enough to blow your arrows off course. After hitting him three
times he will teach you a melody that allows you to control his
cyclones. Call his cyclone and have it take you to Mother And
Child Island. It will drop you in a fairy pool, and the Great
Fairy will give you the Fire and Ice Arrows. By doing so, you
will also get to travel across the sea quicker.
These arrows help you get strength (Fire Mountain) and weight;
like a stone (Ice Ring Isle). The strength and weight help you
get inside those two temples to get the Master Sword's power to
repel evil back.
Hint: Outset Island: 5,000 Rupee Pouch:
On the very top of Outset Island, float across the
gap with the Deku Leaf. Bomb the rock in front of the cave and
talk to the Great Fairy. She will give you the Rupee Pouch.
Hint: Outset Island: Rupees:
There is a big house behind Orca's house. Talk to the
blonde woman. She will tell you she wants a pet for her kids.
Crawl up to a pig, pick it up, and throw it into the pen where
the woman is located. She will reward you with rupees. Collect
all the pigs and she will keep rewarding you for each of them.
On Outset Island or almost any beach, look for little crabs. They
will hide when you are too near. However, if you act quickly and
hit them rapidly, you will get one to five rupees.
Note: You must have the Tingle Tuner and a Game Boy Advance link cable for this trick. Use a Tingle Bomb on the farthest ledge
near Link's House. Fly over to the ledge and there will be a new
large pot there. Break it with your sword. There will be a orange
rupee worth 100 rupees there. You can drop down and enter Link's
house, come out again, and repeat this for as many rupees as desired.
Note: This is the answer to the riddle from the Tingle Statue's
Sail to Outset Island and climb the rocks behind your house. Sidle
over to the next rock and set the wind to the west. Use the Deku
Leaf to sail to the next rock. Make sure your Tingle Tuner is
on and Tingle Bomb the "!" location. A large pot should
appear, containing 100 rupees. Then, use the Song Of Passing to
change the time of day. The pot will reappear, allowing you to
get 100 more rupees. Repeat this as many times as desired.
Look carefully to find a crawl space. Crawl in, and you will be
in a room under Link's house. Open the chest to get 100 rupees.
After you complete the Wind Temple, use your Hookshot on the tree
at the top next to Grandma's house. Then, pick up the huge stone-shaped
face and throw it. Go down the hole. This the hole where you get
a Triforce map at level 30. These are the flowing levels where
rupees can be found: Levels 10, 20, 30, and 40. Note: At level
50 (the last level), you can get a piece of Heart after you defeat
four black Darknuts.
There is a house near the watchtower with very long grass surrounding
it. Go inside the house and crawl under the bed to find a chest
containing rupees. If you cannot get into the house during the
day, play the Song Of Passing and try at night.
To the left hand side of Grandma's house is a gap that you can
crawl through. Crawl in and turn left to find another secret room
Feed the all-purpose bait you buy from the man who floats around
in his boats around islands to the pigs.
Hint: Outset Island: Triforce Chart and Heart piece:
You must have Power Bracelets, a Mirror Shield, and
the Hookshot/Deku Leaf. If you have the Hookshot, go to where
Grandma's house is located and travel to the right. Use your Hookshot
on the tree in order to reach the area where the head-shaped rock
is located. If you have a Deku Leaf, go on top of the bridge,
change the wind direction to west, and glide down to the area.
Lift the rock and enter the hole. Defeat all the enemies and enter
into the next hole. Continue for about twenty minutes. You should
find a chest with a Triforce Chart inside. Use your shield to
reflect light on a large statue. It will crumble and reveal a
hole. Enter it and defeat all the enemies, then enter the hole
when the fire disappears. The levels get more difficult; bring
fairies. At the last one, you will receive a Heart piece. You
must complete all fifty levels in order to get the heart.
Hint: Outset Island: Grandma's Special Soup:
Go to Grandma's House. Talk to her, and she will mutter
"Link... Aryll... don't leave poor Grandma". Leave and
go to the forest at the top of Outset Island (where you saved
Tetra). Go to the big rock blocking the Fairy Fountain. Use a
Bomb to break the rock. Jump inside. After talking to the Fairy,
use an empty bottle to capture a Fairy. Bring the fairy back to
Grandma's House. Let the Fairy go and it will go around Grandma.
She will feel better and give two servings of her special soup
to you. This fills you energy meter and doubles your attack power.
Hint: Outset Island: Hero's Sword:
You must have a training session with Orca. He will
not give it to you until your sister is kidnapped. It is best
that you see her first.
Hint: Outset Island: Hurricane Spin attack:
Go to Outset Island and give Orca ten Knight Crests
and he will teach you the Super Spin Attack. To perform it, hold
B, wait until it fully charges, then release. Link will
then spin rapidly for six seconds.
Hint: Outset Island: Heart piece:
Talk to the old man who gave you your first sword.
He will ask if you want to fight him .Choose "Yes".
Hit him 500 times without getting hit 3 times and he will give
you a Heart piece. If you hit him 1000 times, he will cry and
call you master.
When the pig is fat, if you have the Power Bracelets you can pick
him up. Take him across the wooden bridge and drop him on the
black dirt. Spread all purpose bait around him and make him dig.
He will dig up a Heart piece.
Hint: Outset Island: Mad Orca:
Go to Ocra's house (the person that gave you your first
sword) and hit him six times without talking to him.
Hint: Outset Island: Digging pig:
Throw the pig in the pen then complete the Wind and
Earth Temples. Go back and the pig will be a lot bigger. Throw
some bait in front of it, and it will dig.
Paw Print Island
Hint: Paw Print Island: Secret cave:
There is a large, dome-shaped object on the main island.
Look carefully around the side of this dome to find a well hidden
hole which can be crawled into.
Hint: Shark Island: Easy items:
Use the following trick for easy Joy Pendants, Skull
Pendants, and Knights Crests. Go to Shark Island and once there,
activate all the switches within the time limit of the first switch
being activated. Once you activate all the switches, the fire
around the grotto will disappear. Go inside. Be careful; make
sure you have adequate health, magic, and arrows. Have your Hook
Shot equipped. Once you enter the center of the room, you will
be jumped by numerous enemies. Steal Joy Pendants from the Bokoblins
with you Hook Shot. Later, there will be the Moblins (pigs with
pikes). You will get Skull Crests from them. Even later, there
will be the knights in armor. Upon defeating them you will get
Hint: Taura Island: Finding the Tingle Tuner (GBA):
When you get to Taura Island, you will find Tingle
trapped in a jail cell. Set him free by smashing all the jars
in the corner of the room and step on the switch. After a discussion,
Tingle will give you the map to Tingle Island and the Tingle Tuner.
You can now use your Game Boy Advance to communicate with Tingle.
Hint: Windfall Island: Purchasing the Sail:
While on Windfall Island, you will meet an Eskimo named
Zunari. He will offer you an item named "That" for 80
rupees. Buy "That" to find out it is the Sail. The Sail
is required to use the King of Red Lions.
Hint: Windfall Island: Hero Charm:
After you have completed the hide 'n' seek game on
Windfall Island, you will be able to give Ms. Marie (the teacher)
Joy Pendants. Give her 41 pendants and you will receive the Hero
Charm. This allows you to see enemies' hit points.
Hint: Windfall Island: Cabana Deed:
Speak to the schoolteacher, Ms. Marie. She will tell
you a story about the boys that do not want to attend her class.
Speak to the four boys outside (a.k.a. the Killer Bees). Agree
to play their game of hide 'n' seek. After catching all of them,
they will give you a Heart Piece. After you play their game, talk
to the schoolteacher. She will tell you of her obsession with
jewelry. Give her twenty Joy Pendants and she will give you her
Hint: Windfall Island: Sea chart:
After collecting twenty Skull Necklaces, take them
to the old man on the top floor of the auction house. He will
then give you a sea chart in return.
Hint: Windfall Island: Tingle Tuner:
In order to get the Tingle Tuner, walk to where the
dancing man is at during the day. If you have not already gotten
the Song Of Passing, talk to the man. He will say that he does
not remember the rhythm. Take out the Windwaker and just sit there.
Do not touch the C-stick or it will not work. He will say
that he remembers the beat and shows you the Song of Passing,
which turns night into day and vice versa. From the dancing man,
walk straight into the building. You will find a wooden door.
Enter it and a man will ask if you are a fairy. He will then ask
if you will help him out of his jail cell. Go over to the left
of his cell. Against the wall, there is a switch hidden by pots.
Step on it to free him. After doing so, he will give you the Tingle
Tuner. This will allow you and a friend to play two player mode
Game Boy Advance link cable. At the cost of some rupees,
Tingle will help Link through any dungeon.
Hint: Windfall Island: Heart piece:
When you have the Fire Arrows, go to Windfall Island
and find the sort of long stairs that will guide you to a switch
that turns on the windmill. Go in the night and try to turn on
the big light on the top by using the little "cars".
When turned it on, a chest will appear on a little island nearby.
It contains a piece of Heart. Reach it with a Deku Leaf. Then,
talk with the man near the windmill, and he will be happy and
give you a piece of Heart.
Fire Arrows are required for this trick. Go in the door where
the lady in the orange is standing next to, and where the little
kids are hanging around. Go up the stairs, and through the door.Talk
to the man. Make the wind blow north and talk to him again. Jump
down. Where the two women are talking, look at the ledge above
them. Climb the ladder that is there. Step on the switch, and
the windmill should start running. Run to the ferris wheel again
and jump in one of the cars. Quickly get your Fire Arrows ready.
When you see a mouth on the top, quickly shoot it inside. Talk
to the man, and he will give you a Heart piece.Then, a chest containing
a Heart piece will appear on the small island near the Bomb Shop.
Hint: Windfall island: Auction:
After you free the girls from the Forsaken Fortress.
go to Windfall Island at night. Go to the bottom floor of the
rich man's house and talk to the Eskimo. Join the auction every
night, and make sure you have at least 3,000 rupees. Items that
can be won include a Heart piece, Treasure Chart, and a Joy Pendant.
Hint: Windfall Island: Swimming pig:
Throw one of the pigs in the water. It will swim back
Hint: Windfall Island: Gassy pig:
There is a spotted pig that will fart green gas as
you walk when picked up.
Hint: Windfall Island: Sailing music:
Go to Zunri's outdoor shop. Move directly in front
of a stall. Make sure it is night and play the Song Of Passing.
If done correctly, you will hear sailing music.
Hint: Windfall Island: Smash cups and plates:
Go inside the coffee house. Climb on the shelf at the
back. If you walk slowly into the cups and plates, you can push
them off and smash them.
Hint: Zunari: Magic Shield:
Get Flower One from Zunari on Windfall Island after
defeating God's Tower. Bring it to the Goron Trader on Mother
and Child Island (2,F) and he will give you Flower Two. Bring
Flower Two to the Goron Trader on Great Fish Isle (2,D) and he
will give you Flower Three. Bring Flower Three to Zunari and you
will receive the Magic Shield. This allows you to cut damage taken
in half, but also takes Magic Energy.
Hint: Bottle locations:
Medli will give you your first bottle before entering the Dragon
After defeating Dragon Roost Cavern, go to section E6 and find
a submarine. Defeat all the monsters inside to claim your prize.
When you get a letter from Beedle about a sale, go to section
C2. Look for his ship. He will sell you a bottle for 500 rupees.
You can also buy a heart piece and map there.
Go to Windfall Island at night. Talk to the girl next to Zunari's
shop. She will tell you to go away. Do so and she will start to
run. Follow her at a safe distance. When she stops, find somewhere
to hide. At the end of her run, she will try to open a chest.
Creep up on her. If done correctly, she will ask you some questions.
Answer them all with the first choice.
Hint: Giant Squid locations:
There are six Giant Squid hidden throughout the ocean.
You can see where they are by looking for seagulls flying in a
circle over the water. When you sail your boat in the correct
spot, a Giant Squid will appear. To defeat the squid, lock onto
the eyes with the boomerang. The following is a list of Giant
Squids and their rewards:
Four Eyed Squid: (4,A) Great Fairy: 2x Magic MeterEight Eyed Squid: (1,B) 100 RupeesEight Eyed Squid: (5,C) 100 RupeesEight Eyed Squid: (6,E) 100 RupeesTwelve Eyed Squid: (3,E) Heart ContainerTwelve Eyed Squid: (6,G) Heart Container
Hint: Submarine locations:
There are a total of seven submarines located in the
sea. The following is a list of all seven and what you receive
for completing them:
Submarine 1: (3,A) Treasure Map 14Submarine 2: (7,A) Heart ContainerSubmarine 3: (6,C) BottleSubmarine 4: (4,D) Heart ContainerSubmarine 5: (7,F) Red Map, Watch Tower LocationsSubmarine 6: (3,G) Treasure Map 22Submarine 7: (5,G) Treasure Map 9
Hint: Triforce Map locations:
Map 1: E2. There is an island protected by some bomb ships. Take
them down and go inside the entrance. Play the Wind Song on the
Wind Mark to get the treasure map with Map 1.
Map 2: E5 .First, you need to get the camera from the Tingle Cell
Maze. After that, talk to the teacher at Taura island. After that,
go outside and talk to the kids. They will challenge you to a
game of hide and seek. The first kid is in a tree near the dock;
roll to get him. The second kid is behind the bomb shop. The third
kid is behind the gravestone. The fourth kid is on the balcony
near the gate from where you first started. After that, you will
get a piece of Heart. Talk to the teacher to get 50 rupees. Talk
to the kids again and they will tell you to find a hidden Happiness
Necklace for their teacher. The necklace is near the Bomb Shop.
Once you are dowe with that, give the necklace and twenty more
to get her deed. Go to E5 and enter the house. Smother the flames
by using the Grappling Hook on the ceiling. Go through the maze
and you will find the Wind Mark at the end. Play the song to get
Map 3: E7-. Knockout the birds and change to a seagull with a
seed. Hit all the switches, and the bars over the door will open.
Drop down for the Wind Mark and the chest.
Map 4: Various. First, go to Diamond Island. Go inside and complete
the maze to get the pirate map. Look at the map to see how many
times the moon needs to change to get to Diamond Island. Play
the Sun Song and wait on Diamond Island for the boat. After it
appears, go inside with the boat and defeat all the enemies to
get the chest with the map in it.
Map 5: E1. Defeat the golden bomber ship to get the treasure map.
Follow it to the location to get another one. Do this again, then
one more time for the Triforce map.
Map 6: G2. Go onto the rock at the top where the beginning of
the bridge is located. Fly over to the lone stone on the far cliff
and lift it up to find a hole. You must defeat thirty floors of
enemies. Every ten floors there are recovery and ammunition items.
The last floor has the Wind Mark and map.
Map 7: E3. Lift up the rock to find a hole. Drop in to fall into
an arena. Defeat all four doors filled with enemies to get two
knights to appear. Defeat them to get the door with the Wind Mark.
Map 8: A7. Hookshot from tree to tree to get to the hole. Repeat
the same steps as for Map 7, except this time there are four knights.
To decode the maps, go to C3 and pay Tingle 398 rupees.
Hint: Trash in the ocean:
When you lower your hook from your sailboat near a
glowing mark in the water, you might pick up trash, such as a
boot, instead of a treasure chest.