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General FAQ

Legend of Zelda: The Wind Waker

By simalcrum

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Table of Contents

Introduction

This is a generic FAQ for the folks who don't have a GameCube and didn't get to play the new Zelda over the holidays. Blessed is the National Console Support for chooing to ignore trade tariffs and give the finger to NAFTA. ** Thanks to that Deter-look-a-like German duded from IGN (I think his name is Peer something-something) for e-mailing me about the next to useless Gameboy Advance item. _______________________________________________________________________________

F.A.Q. (General)

Q: What is Zelda WW (Wind Waker)? A: Legend of Zelda Wind Waker is the new Zelda game exclusively on the Nintendo GameCube. It was released in Japan in Winter 2002, and (should be) released in North America in Spring/Summer 2003. Q: Is Zelda WW like Zelda OOT (Ocarina of Time)? A: Was Mario Sunshine like Mario 64? In some ways, the controls of Zelda WW mimics Zelda OOT exactly, but in many respects, it is a vast improvement. Some subtle, yet very marked changes have been made to the game play. In my opinion, this level of excellence is the definite mark of involvement of Shigeru-You-Know-Who's input. Q: What about the Ocarina of Time bonus disk? A: Zelda OOT is packaged with Zelda WW if you pre-order your copy of Zelda WW with some retailers. This makes the Zelda Cube package two discs, but since you (most likely) pay for the "bonus disc", you are really paying for Zelda WW in full, and a copy of Zelda OOT emulated for play on the Cube. I do not believe there are plans to market the bonus disk separately -- but then again, most corporations (Enron, Worldcom, United Airlines) will do anything for money. Q: What does the Zelda OOT disc offer? A: The bonus has the complete Zelda Ocarina of Time as it was featured on the venerable Nintendo 64. It also features the "Master Quest", a slightly more difficult version of Zelda OOT that is similar in spirit to the original LoZ (NES) Second Quest. Both the original OOT and the Master Quest are completely different games, with their own sets of saved games. Q: How many blocks of memory do I need? A: Each version of Zelda OOT requires 12 blocks. Zelda WW was about the same, but unless you have an empty 59 page mem-card, expect to use the mem-card 251 to hold all three Zelda blocks. Q: How are the graphics? Has Zelda OOT improved graphically? A: You wish they were, but no. Zelda OOT looks exactly like it does on the Nintendo 64. That's too bad, since I was looking forward to seeing a "new, revamped, and totally hot" Ruto. Huhuhuhu. In Zelda WW's case, the graphics will most likely turn off gamers expecting a highly stylish product. Do not expect any eye candy in Resident Evil, or even in Metroid Prime. Instead, think Mario Sunshine. However, this lack of graphical finesse is immediately off-set by the gameplay (which is excellent), and the depth of the game. Q: How does Zelda WW compare to Zelda OOT? A: Zelda WW is a much better designed game. More thought is put into its quests, its dungeon designs, and its game flow. Puzzles are not difficult (a lucky notion for those who cannot read Japanese), and I only got stuck when I couldn't figure out what the hell anyone was saying. I believe Zelda WW can easily win game of the year for 2002 with any North American game publication, had it been released to the States, Canada, and our non-union south of the border equivalent, Mexico. Q: So what are some of Link's new moves? Any new features? A: Expanding on the Zelda OOT engine, Link can now crawl, siddle, and climb/swing/shinny ropes. Context actions are now covered by the A button as well as the R button. Crawling is accomplished by putting away everything and pressing R. Swinging will be taught as part of a game tutorial early in the game. The siddle (hugging a wall) is accomplished by pressing A against the side of a smooth wall. Along with an expanded move set, some dungeon details established in older Zelda games re-surface in enchanced form as puzzles or details in Zelda WW. Q: Should I get this game? A: Do you think I should run for Congress? _______________________________________________________________________________

Basic Starting Gameplay FAQs

Q: How do I save? A: When starting Zelda WW, the GameCube scans the mem-card(s) for Zelda WW saved games. If you haven't a save game file, choose to create a game with the two character choice (left choice). You can now save the game. Q: I meant on the subscreen, how do I save? A: The save command is available when you press START to access Link's subscreen. The lowest left yellow box is the save command. Q: How do you spell Link's name in Japanese? A: I don't know. For an English version of the Name Entry screen, choose a new file and from the four green boxes on the bottom of the name entry screen, choose the second box from the right. The green boxes from left to right on the name entry screen are: Hiragana/Katakana/Something or other Japanese; Kanji (simplified Japanese); English; and Cancel Name Entry. Q: Okay I started the game. The girl with the telescope (spyglass) has finished yapping. Where do I go? A: Go down the tower's ladder and go inside a house on the west end of the island. Inside that house is a ladder that leads to an old woman who you should speak to. When you're done, head back to the guard tower where the girl was and talk to her. Q: What the hell am I supposed to do with the telescope (spyglass)? I can't get out of that view. A: Look for a red mailbox and focus on the bird creature standing next to it. Both are in the center of the village. When the bird creature gets startled, aim the spyglass upwards to trigger an event. Q: After I see the huge bird, what do I do? That girl is no help since I can't understand squat. A: After the huge bird event, look for a house with two stories. An old warrior lives on the first story and a scholar in the second story. Speak with the old warrior on the first story of the house and undergo training (choose the two character option for 'yes'). Complete Link's training and head off to the mountain top. Q: I keep failing the training. What the hell gives? A: Lucky for you Americans, the message bubbles contain thte GameCube controls. If Link makes a mistake in the training, he is knocked back and must do the exercise again. The warrior goes through the basic non-targeted strikes, targeted strikes, and targeted strike combos. If you fail a lesson, read the message bubble and you will find what you need to do. Q: Aaargh. Zelda WW left my targeting on toggle instead of hold. How do I change it? A: On the file select screen, I believe the left-most option on the bottom changes that option for all three files. Remember that the default targeting is set to toggle mode. Be sure to save the game before you hit reset, or you will go through all that intro crap again. Q: I got the sword. Where do I go? A: Locate the path that leads to the top of the mountain. It will have a sign that warns of danger, and a row of stubby trees that can be cut down. Head across the bridge (Link can auto-jump the gap in the bridge) and go inside the cave for a short mini-quest. Stuff happens. Q: What do I do with the pirates? A: The pirates will not let Link leave until he is equipped with a shield. Speak with the old woman who gave Link the green clothes. She'll be in the same house. If nothing happens, activate the event by climbing the ladder in the house that leads to the Coat of Arms on the second floor. Q: What do I do now that I'm on the pirate ship? A: Head into the ship's hold and speak with the pirate for a training lesson in rope swinging. Link can grab/release ropes with the A button, or change the direction he is swinging (or the height at which he swings at) with the R button. Make it across the ship's hold and get more events. Q: Holy crap! I got the lost my sword! A: Yes you did. Link needs to reach the balcony where his sword is (and open the door its by) to finish this stage of the game. Link will need to pull off a Metal Gear and stay hidden from all enemies as much as possible. If he's caught, climb on top of the shelf in the jail cell, lift the pot and use R to crawl into the small tunnel. Note that you can push up on the C-stick (while the camera is in automatic mode) to get a better view of what awaits Link inside a tunnel. Q: But how do I get my sword back? A: Not until you are about to finish the stage. To reclaim the sword, Link needs to deactivate the three sets of searchlights so he can reach the sword in the first place. Locate the ladders that lead to the tops of the watch- towers and kill the enemy that's there (using the wood pieces - A button) to aim the lights skywards. All enemies can be fooled by using barrels to hide in (similar to Sly Cooper). When Link locates the sword, you will know about it. Q: Uh, what do I do in the town after I'm whisked away? A: Find a merchant who looks like an Inuit (Eskimo) and buy what he's selling for 80 rupees. Equip it and speak with the Dragon Boat. Go with the wind, never against it. Q: What do I do on the island with the bomb plants and bird people? A: Locate the cave on the beach that leads to the other side of the island (called 'Dragon Island'). Find the small island off shore and investigate the unbroken stone altar. Q: No really, what the hell do I do on the island with the bomb plants and bird people? A: Work your way into the bird peoples' cave. Talk to all the bird people inside. The bird girl (about Link's height) will hand Link a letter that needs to be shown to the bird boy in the small room on the first floor. Afterwards, head out into the windy pit and speak with the bird girl. Change the wind's direction and throw the bird girl reach the high ledge. Q: Helping the bird girl didn't help me any; what now? A: With the bottle, fill it with water (three guesses as to where to get any water at all) and come back to the windy cave. Water any one of the four green shrubs in the windy pit and blow open the lone grey rock at the pit's bottom. Q: Cool. Now how do I get across the lava? A: Toss bomb plants into the statues' receptacles (holes) to make a bridge. Q: Got over the lava. Now what the hell do I do in the first room of the dungeon? I'm stuck since I can't leave the island! A: You cannot leave the island (on the Dragon Boat) until the first dungeon is cleared. Since the A button is used for siddling against blocks and walls, use R to push and pull blocks. Don't forget that Zelda dungeons are all alike. What ever item you find in them are used against the bosses, and to help clear obstacles in the dungeon as well. Q: I got the grappling hook, rescued Melody (the bird girl) but I can't find the Big Key. A: Find that room in the dungeon with the long rope bridge and a rocky path lying below it. If you killed all the enemies in that room, a chest appeared on the lower floor where you can't go (unless Link wants to dive into lava). Cut the bridge ropes for the solution. Q: How do I beat the first boss? A: Use the grappling hook on the Dragon's tail. After the boss' armour is shed, attack the eye (use targeting) using sword combos. Once you kill the first boss, you can freely explore the rest of the overworld using the Dragon Boat and the Wind Change song. Q: Is there a map of the overworld? A: Kinda. To map out the ocean, go to the boat merchant who looks like a Village Person reject and buy the pig head item (the 'Feed Bag') then buy the red seed-like item. You need 49 "shots" minimum to map out every sector of the overworld (you can only hold 24 seeds at a time). While on the ocean, look for a fish jumping out of water. Head towards the splash and toss a seed (just one) when you get near to it. The catfish will map out the island in that section of ocean, but nothing else. To get the maps of everything else, you will need to find them. Q: Quick question ... how do I reach the top of the waterfall on the giant Deku tree island? A: Grappling hook. Q: Q: Quick question ... what do I do in the giant Deku tree cave? A: Stand on the lily pad, ram the tree and kill, kill, kill. Q: Quick question ... how do I get to the top of the giant Deku tree? A: Use the plants. Note that until you depress the joystick up or down, Link just shoots straight up into the air. Hold R to change the direction Link faces. Q: Quick question ... I'm done with two dungeons, where do I go next? A: The island with the large town. The pirates' ship should be there. Sneak into the building outside the front gate (the bomb shop that sold 10 bombs for 10,000 rupees) by climbing the vines in the back of the building and crawling into the interior. Get a pencil and paper and look for an eight character phrase high-lighted in red. Copy it down exactly, since you will need it later. Q: Quick question ... why can't I go into the pirates' ship? A: You need the password. If you didn't write down the password, you aren't screwed just yet -- talk to the Dragon Boat and it will repeat the password again. Note that for some of the characters, additional marks need to be appended onto them (use the left most languange option for the password screen; the extra marks are along the right side). Q: Quick question ... I made it to the island marked on the west edge of the overworld, some bird guy showed up, lots of dialogue scrolled by, and now the rain isn't stopping. There's no dungeon either on that island. A: Head to the island that you started the game on (lowest row, second square from the left). Heal the old woman with a red potion/fairy if you want, then equip the bombs (while on the boat) and go to the back of the island. Break the wall, speak with the big fat guy inside, and head to your new targets. On a side note, after Link visits the three new sites, that section of ocean (fairly obvious which one) can finally be mapped. Q: Any last pointers? A: No. But I have statistics: Max number of hearts = 20 Max rupee stock = 5000 (after two upgrades) Max bombs = 99 (after two upgrades) Max arrows = 99 (after two upgrades) Max number of songs = 5 Max number of treasure maps = 41 Max number of Triforce maps = 8 Max number of ocean sectors = 49 Max sword levels = 4 (including Master Sword upgrades) Max number of bottles = 4 _______________________________________________________________________________

Misc. Questions

Q: On the island where I start the game, how do I get that red power bracelet item in the old warrior's house? A: Return to him with ten (10) Knight emblems that are basically red power bracelet looking like belts. They are stored in the purple Haunter-like (Pokemon) backpack. You only need 10, but you can always collet more. Q: I can't seem to get the purple backpack items easily. A: Use the grappling hook. Target any enemy and you will start stealing items that are available when you kill the monster. Sometimes, some enemies are not worth killing, but worth stealing from. Note that Link cannot steal items from some enemies, and others do not have purple backpack items at all. In the case of the jackal-headed knights who surrender a red power bracelet belt, you need to knock the helmet off that enemy before the grappling hook mugging will take effect. Q: What does that old warrior give Link anyway? A: The "mega spin slash". Use it by holding the B button until the sword is glowing with energy. Then release. It uses magic, so use it only when you absolutely need to. To avoid the unpleasant after effects of the attack, simply run into any object or wall. Q: I can't seem to find any place to blue or green potions. Little help? A: Green and blue potions are made from the dewdrop item (again, stored in the purple backpack). The town island (with the Kakariko Village muzak) has a potion shop that will create one green potion for 15 green dewdrops and a blue potion for 15 blue dewdrops. After you clear the island with the new and improved Deku Tree (dungeon numero-two-o), a potion shop in the Deku Tree room will create a blue potion for four (or five) plant seed items (another purple backpack item). Plant seed items can be won quite easily from the carnivorous plant monsters. Q: What's this I hear about a gold potion? A: thejourneymanproject mentioned this some time ago on the IGN Zelda board. It is basically a blue potion but you can only hold one at a time. The gold potion can be used twice (like the red potion in Zelda on the NES, or the milk in Zelda OOT) before it is used up. To get this potion, the old woman on the island where you started the game needs to be visited by a fairy (capture one in the first dungeon) or get a quaff of a red potion (buy one). She will give Link gold potions for the rest of the game. Q: What are those gold circular spots on the ocean? A: Sunken treasure. Use the grappling hook while on the boat. Q: How do I read the blue maps I find? A: Press the Y button on the map screen to switch back and forth between the treasure maps and the normal map. Q: Where are the children in the Hide and Seek game? A: There are four spots to look - although one of them is rather nebulous (hazy) since he was the first kid I found. 1. In the center of Taura Island (Village Island), under some stairs? 2. Behind the gravestone outside of town 3. Behind the bomb shop. 4. On top of the tree where the beggar was/is (ram it). Q: How do I use that GameBoy item? A: I don't know. I don't have a GameBoy Advance. From what I know, it isn't necessary. Peer Schneider, the Deter-look-a-like Winner for 1992 has offered info on it .... I saw the question about GBA use in your Zelda FAQ. You simply get the GBA item in Taura Island, then select it in your menu just like any other item. You can only use it in predetermined spots that are marked with a Tingle logo (as detailed in the Japaheeno manual, don't know about yer loser black and white American one). For starters, go to the Tingle Tower and activate it there. The second player, using the GBA can move a target around on a map and locate hidden treasures and the like. He can also use a bomb or unlock doors. The first player will see the floating icon on the TV screen. You can also use it in the overworld to spot treasure in the wide, wide ocean. The GBA is hooked up the GameCube via the GameCube/GBA Link Cable of course. The GBA player can also call Link, which causes Link to turn into the direction of the Tingle icon. That way, player 2 (GBA) can guide link, help him by bombing enemies, and the like. However, you are right. The GBA item is not necessary to complete the quest or find anything "special". Well, that's all the info. It's a pretty lame feature, if you ask me. :-) But better than nothing. ... Okay Deter, I mean "Peer". If you say so. I do not have a GameBoy Advance so I cannot check his claim. Tingle may help in the Mirror Shield Dungeon to get the one chest that can be left behind after a puzzle is solved, but that seems doubtful. I would call it, "The Poor Gamers' Legend of Zelda Four Swords". _______________________________________________________________________________

Contact Information

Zelda, Marin, Nabooru, Ruto, and Saria. Think about it. Only on FOX. Huhuhuhuhu. --- > simalcrum @ hotmail.com < --- Proud member of Women Loving Women Loving Men. "And remember folks, I'm not just a member, I'm also the president."

simalcrum @ hotmail.com

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