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Splinter Cell

XBOX Hints & Cheat Codes

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Xbox Cheats & Hints

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Hints & Cheat Codes

Level Select

Enter !LAMAUDITE! as a name.

Keypad Codes

Mission 1 - Police Station
  • Keypad 1: 091772
  • Keypad 2: 5929
Mission 4 - CIA HQ
  • Keypad 1: 7687
  • Keypad 2: 110598
  • Keypad 3: 2019
  • Keypad 4: 110700
  • Keypad 5: 0614 (if Dougherty gets through the door before you can)
Mission 5 - Kalinatek
  • Keypad 1: 97531
  • Keypad 2: 33575
  • Keypad 3: 1250
Mission 8 - Chinese Embassy, Part II
  • Keypad 1: 1436
  • Keypad 2: 9753
  • Keypad 3: 1456
  • Keypad 4: 1834
  • Keypad 5: 7921
Mission 9 - Presidential Palace
  • Keypad 1: 2126
  • Keypad 2: 70021
  • Keypad 3: 66768

Extended Throw

When you are throwing a can or a bottle, hold L to throw it harder and further.

Sneak Attack

If you find a room being patrolled by a guard or worker, wait until he leaves, then turn off the light switch. When he returns, he will immediately move to the light switch to turn it on. At this point, his back should be turned to you. Quietly sneak up and either grab or punch him without firing your weapon.

Useable Items

You can sometimes find glass bottles on the ground. If you find one, there are some things that you can do with it to save ammunition. Throw a bottle at a guard's head, to knock them out. You can also throw them at lights, which can sometimes break them. Throw a bottle (or a can) into an area where a guard is located. This will cause the guard to looking around, which allows you to sneak into places without being seen. To throw a bottle or a can, pick one up and press X. Once you do that, aim with the dots and press R to throw it. You can throw farther and harder by holding L while doing all of this.

You can use objects such as a pop can or beer bottle to distract guards, lure them, or knock them out. Simply go over to it and press A to pick it up. To throw it, hold X to get an aimer (hold L if you want a stronger, longer shot), then press R to shoot. To hit someone with it, walk up or sneak up to them (either from the front or rear) and press R to smash it at them. To lure a guard, just throw it somewhere and they should come looking for whoever threw it.


Always try to stay in shadows or bushes; crouch when walking around; try to take someone hostage before shooting them; always try to use your night vision/thermo goggles just to check to see if there is anything to get around you; and drag bodies into dark corners.

Retrieving Sticky Camera

To retrieve a sticky camera that is too high to reach, shoot it with the sniper rifle or the handgun. It will fall to the ground.

Hiding in the Dark

You cannot be seen when hiding in dark places. Shoot the lights to make it dark, but make sure that there are no guards around. Do not stay in the light too long.

Faster Manual Lockpick

When using the manual lockpick, instead of rotating it slowly as the game suggests, press the Analog-stick in one of the four diagonal corners, as the "rumble" will always be in one of those directions. This is much quicker.

Thermal Goggle Keypad Readings

To read the heat signature on a keypad, you can either walk up to the keypad and look at it with the heat goggles on, use sniper mode at a distance with the heat goggles on, or activate the keypad and turn on your heat goggles there. The order of the buttons will be as follows, based on color: Deep Blue, Blue, Light Blue, Green, Light Green, Yellow, Orange, Red. For example, if you had a Deep Blue button at 1, a Light Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6, the code would be 1-4-3-6.

Splinter Cell
Strategy Guide

Doors and Events

Opening doors often triggers events that just waiting for a certain amount of time will not. For example, at the beginning of the Defense Ministry level, the first door you reach leads to a room with a security camera. When you use the optical cable, no other dangers are present. However, upon opening the door a guard opens the door across the room, which may make you panic and do something foolish. To prevent such events from occurring, use the Open Door Stealth feature. When you walk up to the door, hold A, press Left Analog-stick Down, and release A. You will open the door slightly. Next, press Left Analog-stick Down again to close the door. This will cause the scripted event (if any are set for that door) to go off. In the Defense Ministry example, doing this will get the guard to come in. Use the optical cable to see where he is. He walks behind a bookcase, then walks back to his desk. Once he sits down, open the door, crouch, walk slowly behind him, then whack or shoot him. Either leave him there or pick him up and drop him behind the bookcases. You can also grab him and knock him out behind the bookcase.

Blocking Doors

If you have someone chasing you, run out a door, and when it closes, stand in front of the door for awhile. The guard will sometimes try to open it before he gives up. Note: The door must open towards you, and not towards the enemy. The game can crash sometimes when you do this. If the guard starts shooting at the door, you must open it quickly. Otherwise, the game will glitch and you will be invisible to the enemy and no event triggers will start.

Shooting Lights Accurately

When you want to shoot out a light and need make it accurate, turn on your heat vision. You should be able to knock out the light faster and easier.

You can zoom up with the Sc-20k after you have drawn it out by pressing Y. After that, you can also center the screen by holding L. You only have a limited time before it runs out. However, this is useful when you want to shoot lights very accurately.

Escaping A Room Full of Soldiers

Take a sticky camera or smoke grenades and throw it near where the most guards are located. For the sticky camera, a control bar that tells you how to make a noise or use smoke will appear at the bottom of the screen. Throw the smoke grenade and the smoke should knock out some guards. When the smoke appears from the grenade(s), it is your chance to run for it .

Knocking Out the Enemy

To knock out an enemy without killing him, equip the sticky camera and shoot it at his head. Aim slightly above the head to compensate for gravity. After he is down, pick up the sticky camera and use it again.

Note: You can throw bottles to knock out guards. You must aim and hit them in the head.

Taking Out Two Guards

Shoot a sticky camera near the guard closest to you. When he approaches, use the gas to knock him out. The other guard will approach to investigate. You must either shoot him with a non lethal round if you cannot have casualties, or take him out with a head shot if killing is sanctioned. This has to be done correctly or he will revive the guard that you knocked out.

Eliminating Guard Threat Without Ammunition

If you do not have ammunition and you find two guards, sneak up to one and take him hostage. Make sure that your hostage is facing the other guard or he will shoot you.

Note: If you do not have ammunition, hide in the shadows and wait for a guard to come up to you (or slowly creep up to him) then press R. This will punch him. Use two punches to knock out someone.

Luring Your Enemy

To do this, find a can or glass bottle to pick up. Once obtained, move to a location, preferably dark. While hidden, throw the can or bottle to an open area with an enemy nearby. When thrown, the enemy will wonder what happened and walk towards that location. After you have drawn him out, you can take him out for an easy kill.

Hiding Bodies

After you have disposed of enemies in an area, make sure that you still hide them, even though no one is nearby. Before going to another checkpoint, the alarm may ring, and it will say that a body was found. Try to hide all bodies in hidden areas for best results.

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