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Cheats, Hints & Secrets

Warcraft III: Reign of Chaos / Frozen Throne
Hints & Cheats

                                                                                              

While playing, press [Enter] to display the two player message box, type one of the following codes, then press [Enter] again to activate its cheat. If you entered the code correctly, the message "Cheat enabled" will appear.

NOTE: To disable most of the cheat codes simply enter the code again. Cheat codes only work in single-player missions and custom maps.

stayyoung - All upgrades done

heroismyman - Produce hero from building footman

lamisilat - 20 footmen

iseedeadpeople - Removes Fog of War (so you can see the map)

thereisnospoon - Unlimited Mana

allyourbasearebelongtous - Instant Victory

whosyourdaddy - Invincible Units

strengthandhonor - Disables Defeat Trigger (You can't lose the mission/game)

somebodysetupusthebomb - Instant Defeat (for you)

WarpTen - Fast build

IocainePowder - Fast death

KeyserSoze [amount] - Gold (i.e. 'keysersoze 50000' will give you 50000 gold) Note - Default is 500

LeafItToMe [amount] - Lumber, Note - Default is 500.

greedisgood [amount] - Gold & Lumber - Default is 500.

thedudeabides - Remove Spell Cool Down

ihavethepower - Your and allies heroes are level 10 (Just like He-Man!)

whosyourdaddy - Invincibility and one-hit kills

abrakadabra - Removes All Trees :::Warcraft+III:::

PointBreak - Food

TheDudeAbides - Fast cooldown

ItVexesMe - Disables Victory Trigger (You can't win the mission/game)

WhoIsJohnGalt - Fast research

Synergy - Ignore techtree requirements

RiseAndShine - Advance time to dawn

LightsOut - Advance time to dusk

DaylightSavings [hour] - Advance to specific time of day (i.e. 'daylightsavings 12' will set time to 12 noon) * - The cheat without any numbers halts day/night progression as a toggle.

SharpAndShiny - All upgrades

Motherland [race] [level] - Jump to specific level in Single Player Campaign. (i.e. 'motherland human 04' will jump you to campaign level 3)
* Intermission sequences are counted in the level number.

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