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Item List

Star Wars: Knights of the Old Republic

PC Games Hints & Cheats  PC Games  PS2 Hints & Cheats  PlayStation2  Xbox Hints & Cheats  Xbox  Gamecube Hints & Cheats  Gamecube  Gameboy Advance Hints & Cheats  Gameboy Advance 

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Xbox Cheats & Hints

                                                                                              

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Adrenal Alacrity

Single Use
Attribute Bonus: Dexterity +4
Speed: Movement +20%
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the dexterity of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

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Adrenal Stamina

Single Use
Attribute Bonus: Constitute +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the constituton of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

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Adrenal Strength

Single Use
Attribute Bonus: Strength +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the strength of the user.
The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

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Advanced Medpac

Single Use

An advanced medpac contains an improved array of equipment for the treatment of
wounds.  They cannot be used by droids.  Advanced medpacs heal 20 vitality
points + WIS modifier + (2 x user's skill in Treat Injury)

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Antidote Kit

Single Use

This kit contains wide-spectrum antidote hypospray injectors designed to
neutralize all known poisons.  Lowered attribute scores are returned to normal
and physical damage is halted.  Damage already suffered must still be treated
by other means.

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Battle Stimulant

Single Use

Bonus: Vitality max +8pts
Attack: +1
Damage: +1
Duration: 120 secs

This stimulant enables the user to better absorb damage and focuses the mind on
the fight, improving the ability to hit.  The effect wears off after a short
time.  Stim bonuses that affect the same statistic do not stack.

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Hyper-Adrenal Strength

Single Use

Attribute Bonus: Strength +6
Duration: 120 secs

More effective than the basic model, this stim uses a risky cocktail of
chemicals to boost the strength of the user.  Stim bonuses that affect the same
statistic do not stack.

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Life Support Pack

Single Use

A life support pack contains dermal regenerators and other equipment for the
treatment of wounds.  They cannot be used by droids.  Life support packs heal
30 vitality points + WIS modifier + (3 x user's skill in Treat Injury).

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Medpac

Single Use

A medpac contains essential equipment for the treatment of wounds.  They cannot
be used by droids.  Basic medpacs heal 10 vitality points + WIS modifier +
user's skill in Treat Injury.

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Adrenal Alacrity

Single Use
Attribute Bonus: Dexterity +4
Speed: Movement +20%
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the dexterity of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

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Adrenal Stamina

Single Use
Attribute Bonus: Constitute +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the constituton of the
user.  The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

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Adrenal Strength

Single Use
Attribute Bonus: Strength +4
Duration: 120 secs

A shot of this enhancer provides a temporary boost in the strength of the user.
The effect wears off after a short time, and side effects are considered
minimal.  Stim bonuses that affect the same statistic do not stack.

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Advanced Medpac

Single Use

An advanced medpac contains an improved array of equipment for the treatment of
wounds.  They cannot be used by droids.  Advanced medpacs heal 20 vitality
points + WIS modifier + (2 x user's skill in Treat Injury)

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Advanced Repair Kit

Single Use

Included are an improved assortment of tools and parts needed for a droid to
repair itself after being damaged in combat.  This kit can't be used by living
beings.  Advanced kits repair 25 vitality points + INT modifier + (2 x user's
skill in Repair).

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Antidote Kit

Single Use

This kit contains wide-spectrum antidote hypospray injectors designed to
neutralize all known poisons.  Lowered attribute scores are returned to normal
and physical damage is halted.  Damage already suffered must still be treated
by other means.

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Armor Reinforcement

Special: Upgrade Item, Armor

Durasteel reinforcement is a complicated armor application that increases
protective qualities.  The modifications require a workbench with adequate
tools and armor of high quality marked as upgradeable.

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Average Flash Mine

Damage: None
Secondary: Stun for 9 secs
Area of Effect: 3.3m radius
Save: DC20 to negate stun

This variant of the stun mine is an improvement on the basic model.  Larger
power cells increase its effectiveness a considerable amount.

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Desert Wraid Skull Plate

This is the incredibly dense bone skull plate cut from a desert wraid.  They
are rumored to have medical uses, but the market for them is very specific.

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Race Bond

Issued by Motta the Hutt, these bonds are honored throughout the galaxy.  Each
digital certificate can usually be redeemed for around 60 credits simply by
selling them to any merchant or at any store.

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