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Command and Conquer Renegade

PC Games Hints & Cheat Codes

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
PC Games Cheats & Hints


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Hints & Cheat Codes

Extra units in multi-player mode
In multi-player practice or non-laddered mode, you can get extra units for characters and vehicles by pressing [F8] and typing "extras fnkqrrm" or "extras quantifigon" (in the unpatched version). If you entered the code correctly, the message "Extras enabled" will appear. Go to the Purchase Terminal and hold [Al
the entire time that you are looking for something to buy. There should be four new characters and two new vehicles for each side. For GDI, the new characters are General Locke, Elana Petrova, Logan, and Lieutenant Maus and vehicles are a sedan and pickup truck. For NOD, the new characters are mutants, a chef, Mutated Petrova, and Kane. Note: You will only see the new units. Release [Al
to see the normal units. This will not work in a laddered game.



CHEAT CODES
Start the game with "-console cheatcc" parameter in the command line, and you'll be able to bring up the console with ~ key. Type the following cheat codes /commands in the console during the game:

allguns - All guns
extras fnkqrrm - Enable extras cheat
admin_message (message) - Send admin message to all clients (host only)
message (message) - Sends chat message to all clients (host only)
display fps - Toggle framerate
game_info - View game in progress info in console window
gameover - End current game (host only)
kick - Kick and ban a user from the game (WOL server only)
iamtheman - ?

NOTE: Command line options can be enabled by adding them to the game shortcut after the executable (and after the quotes, if there are any), for example:

"C:WestwoodRenegadeRenegade.exe" -console cheatcc

To do that, right-click on the game desktop icon, select Properties and then edit the Target field. If that still doesn't work try with "-console -cheatcc". (thanks Alon)


Endless time in Skirmish mode
If You are getting tired of getting only 25 minutes of playtime in the skirmish mode (multiplay practice) Simply open the "svrcfg_skirmish.ini" file under westwoodRenegadeData directory. Not only can you change gametime (0 = endless), but you can also change the amount of money you start with..

Buggy Rush from Berserker
Since the Nod Buggies are only 300 credits, a couple guys can buy some and take a passenger with them. The most effictive combinations would be 2 Engineers, A Technician and an Engineer, 2 Technicians, or a Technician and someone to cover them. Since GDI's Advanced Gaurd Tower doesn't destroy the Buggies extremely fast they can usually get to a building and drop off their passengers to make short work of any building.

More multiplayer units
Press F8 and enter extras fnkqrrm. In the Purchase terminal, hold down ALT when you click on Vehicles or Characters to access the extras.

Dealing With Mutants
When you come up against those tiberium mutated monsters, use either a laser-based weapon or the flame thrower - shooting them with tiberium guns like the chem sprayer only heals them.

Better Hum-Vees and Dune Buggies
To augment the destructive ability of any vehicle, try becoming a Technician or Hotwire and rig your ride with proximity mines!

Burning Chem-Warriors
NOD Chem-Warriors are highly vulnerable to fire. Flame on! Too bad the GDI can't get flamethrowers in multiplay

Change Map List
You can also put a maplist into the svrcfg_skirmish.ini, but it will still play the original map first. Here's an example of what the map list will look like:

MapName00=C&C_Canyon.mix
MapName01=C&C_Hourglass.mix
MapName02=C&C_Mesa.mix
MapName03=C&C_Volcano.mix

Then, after you finish the first round on C&C_Under, it will load Canyon. There will be no AI on the other maps, but at least you can run around, explore, and get an idea for rush tactics. You can see all the multimaps in the appropriate directory, just have the .mix filename as the map name. If you need a template, just make a dedicated (or non-dedicated, I suppose) server configuration and save the config. It will be an INI file that you named for it when you saved it. It will look exactly the same, and you can see how it manages the maplist and other variables.

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