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Command and Conquer Red Alert 2

PC Games Hints & Cheat Codes

PC Games Hints & Cheats  PC Games  PS2 Hints & Cheats  PlayStation2  Xbox Hints & Cheats  Xbox  Gamecube Hints & Cheats  Gamecube  Gameboy Advance Hints & Cheats  Gameboy Advance 

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
PC Games Cheats & Hints

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Hints & Cheat Codes

Free soldiers:
Build a Cloning Vat, then capture a Hospital. Shoot your own soldier, but do not kill him. Send him into the Hospital. When he comes out, you will receive an extra soldier of the same type sent in, without having to pay for one. You can use this with any unit.

Secret infantry units:
If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked.

If you select a civilian building that is garrisoned by
enemy troops and press "d" for deploy then the enemy
troops will ungarrison themselves from the building and
will sometimes attack it. I have only tried this in
single player. GameTips:

Tip 1:
When playing as allies, at "Mirage" Operation, build 5
enggineers, move them to the right side of the map, when
all defence base destroyed, move them to Red Armies Cons
Yard, you can capture all the cons yard because their
defence is still weak.

Tip 2:
When playing as allies, at "Deep Sea" Operation, move all
your carriers and destroyers to the left side of the map,
protect the carriers with destroyers, when the base island
on the top of the map destroyed, move your carriers and
destroyers to that island, and you'll find low defended
base, use your carriers to attack Cons Yard.
The Red Armies defeated before they can build Nuke' Silos.

When you play skirmicegames with superweapons,
allways build your warfactory long away from you base,
because the computer allway use his nuclear bomb or
weaterstrom on it! So allways try to build away from
your warfactory!

Soviet Superiority:
When playing as Soviet, your Conscript is cheaper and great
On early levels use them to conquer enemies! Make up sabout
40 or 100 Conscript! And Attack!!!! (Duh!)

Soviet Super Attack:
When you're playing as Soviet, especially on later levels,
use your Nuke Silo effectively! On weathered alliance, your
nuke will be usefull.
Attack the island using Apocalypse's and conquer the all!
Send an engineer and make sure your nuke available. After
that, capture the Batttle Lab, and wait until the map enlarge,
then use you nuke on the Weather Control Device. Have fun!

Soviet Super Attack 2:
When playing the Red Revolution, build Flak Cannon and Flak
trooper! Dont forget Apocalypse's! And defend the west and
east side of your base. Get ready for your nuke! And nuke
the Kremlin House twice! (It wont repair! He..he..!)

Take a bus with Yuri over and put soldiers in it.
The bus will not been attacked by the enemy.

Strategy for Soviets:

When playing as the Soviets against the Allies.
Quickly build the Construction Yard, Refinery,
Barracks, Radar, and War Factory. Then Build a
Battle Lab. After that build one Kirov Airship.
Then send the airship to the enemies base and bomb
all the important stuff especially the Construction
Yard. Then you are free to do what ever you want from

Excellent base defense:
1.Make 10-12 yuris and place them all around your base.
2.put them as team1 (ctrl+1) then when an enemy attacks
use the yurys 2nd attack. this should destroy most of
the attacking force. I

nvincible Demolition Trucks:
Build five or six Demolition Trucks and have a fully
charged Iron Curtain ready. Drive the Demolition Trucks
into an enemy base and engage the Iron Curtain on them
before enemy weapons can hit them. The Demolition Trucks
will not explode until they reach the target.

Trojan bus:
When playing as the Soviets, use a Yuri to mind control a
school bus. Load five infantry units into the bus and drive
it inside an enemy base. The Allies will not fire on the bus.

Good Use of the V3:
If you play as the soviets, one of the best way to use the
V3 Rocket is to have about 3 Rhino tanks for each V3 Rocket
to protect them. If you have about 5 V3 Rockets and 12 - 15
Rhino tanks you can take out a medium base! One of the reasons
is that the V3 Rocket fire very long!

The Magic School Bus (Soviet):
Take a Yuri and mind control a school bus (if they're on the map).
You can put five infantry into the Bus and drive it into an enemy
base, they won't fire on it.

Libyan Cheat:
Build five or six demolition trucks. Make sure you have a
fully charged Iron Curtain. Send the Trucks into an enemy base,
before they come in range of their weapons, cast the Iron Curtain
on them. They'll be invincible until they reach their target, at
which point they'll still explode even with the Curtain on.

Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an Infantry Fighting
Vehicle (IFV) to make a Chrono Fighting Vehicle.

Chrono Legionnaire (2):
Chrono Legionnaires packed together can zap an enemy building
out of time, try it. Ten Legionnaires and above give the maximum

Chronosphere Trick:
Want to have some fun with the enemy player? Charge up the
Cronosphere and use it on the enemy unit, then drop it in the
water. Watch the war miner go down to the bottom! Bye bye.
Also try it on ships and drop them on land. Killing an entire
infantry group is fun since infantry can die under the effects
of the Chronosphere. Go ahead, try it!

Allied Advantage:
message: In Multiplayer or skirmish mode, use spies to infiltrate
all enemy battle labs. This is to train new units like the physic
commando (he can use the mind control and plant C-4 on buildings).
Later, if you capture the base completely (meaning all buildings)
you will get the Yuri Prime.

Super Tesler:
Build a tesler and then put as many tesler troopers around it as
you can aford.The more you have the larger range and power it has.
Therefore if you have 20-30 it will be almost invincible!!

Secret Character:
to get crono commando just send a spy into an allied Battle To get PSi commando send a spy into a soviet Battle Lab To get Uri Prime you must be An Allied team send a spy into a
Soviet battle lab and capture a soviet mcv and build a soviet
base To get crono crazy ivan its the same just but instead of
sending a spy into a soviet send him into an allied Note: to get a spy to work you must select him am press on the
enemy troop you want to disguise as.

Unstopable Attack:
This hint will make any attack with the ALLIES 100% effective.
(1) Build x amount of dogs.
(2) Build half amount of soldiers (any type except Rocketeers)
(3) Build the same amount of tanks as soldiers. (any type) Now set 2 dogs to guard a soldier and each soldier to guard a
tank. Send the tanks to attack a base and they will be
completely guarded. If someone attacks a soldier, the dog
will tear him to bits, and if an attack on a tank is made,
soldiers will take care of the problem.

Secret infantry units:
If you send spies into your enemy's Barracks, Battle
Lab and War Factory you can unlock secret infantry units
and will be able to build tanks and other units already
promoted with one stripe. For example, in battle with the
Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi
Commando can be unlocked.

Prism Tower creep:
Use the following trick to overrun any CPU controlled Soviet
base as the Allies. It is especially useful in the second to
last Allies mission, where you are pitted against a heavily
defended base with three nuke silos which must be defeated in
order to claim victory. First, create a very heavily fortified
main northern base. Abandon the far northern mineral field and
sell the ore factory there. The most important things in this
part of the strategy are to create a reasonably well protected
beachhead to the south of this base with Prism Towers and
Patriot Missile Launchers. The second item involves some use
of the Prism Tower creep strategy. First, build a Power Plant
to the outside of your base in the direction of where you want
to defend or attack. Then, build Prism Towers as far as possible
in the direction you want to go. Finally, build another Power
Plant next to the Prism Towers you just built -- thereby
extending your range of building Prism Towers and also increasing
your power supply in the process. Continue doing this and adding
extra Towers where needed to create a solid line of access
between Towers, and amplify the damage. Do this on the bridge
just north of your base and blow it out so the enemy cannot cross.
Fortify the Towers there with all the extra GIs you have around
your base. Now that your northern base is well defended, proceed
to the second step. Create an MCV and Transport Hovercraft and
put the MCV into it. Next, go to the far right of the screen with
the Hovercraft, and then straight down. This is the safest ship
lane on the map. While you are moving south with the Hovercraft,
have a Barracks and a Prism Tower building. Also watch the bridge
by the northern base to make sure nobody has managed to sneak
through your defenses. As soon as you land the Hovercraft on the
far southern island, deploy the MCV and build your Barracks and
Prism Tower. Then quickly build another Prism Tower and a Power
Plant. When you have that base defended well enough, build
another Ore Refinery on the southern island in case the nukes
manage to take out the one on the main island and you are low
on money. Employ the Prism Tower creep method mentioned before
with a little more caution when building in range of Telsa Coils.
You should be able to wipe out their base easily. Make sure that
if they launch nukes, you repair or replace all buildings hit by
them, especially those needed to build Prism Towers, as well as
Powerplants. Another useful thing about having a base on the
right side of the southern island is that this is where most of
the enemy planes fly through. You can build Patriot Missile
Launchers which will slow down or halt most of the enemy
paratrooper activity on the northern island. Most of the time,
the enemy will launch his nukes at either your ship building
capabilities or the middle of your main base. Keep a spare MCV
around in case it is taken out. This is not necessary, but is
a precaution in case they figure out to attack the southern
base via nukes. This strategy will allow you to complete the
mission in near half of par time in easy mode.

Defeating the Allies in a skirmish:
Quickly make a Barracks, Battle Lab, and War Factory.
Build one Kuscov airship and send it to the enemy's base,
and bomb it. Bomb the construction site first so they cannot
build, as well as ground to air missile turrets.

it only work in the skirmish mode.
when you are loading the game you just type
slowly ''dollarday''.than you will have 10000000 money.

Create four or five well-spaced power plants right off
the bat in Skirmish or multiplayer games to bring up
your power bar on the right-hand side of the screen,
and then keep your eye on it. Be sure to garrison your troops into civilian buildings
for extra cover while fighting the enemy; when the building
starts to break down due to firepower, send in an engineer
to repair it. Speaking of engineers...not only can they repair broken
bridges or partially destroyed buildings, but they can
also penetrate an enemy base and convert their structures. Create many "Tanyas" (Allied), or "Crazy Ivans" and "Yuris"
(Soviet) in multiplayer games. They're the most versatile
and skilled infantry units available for their respective sides. Although it's expensive, build an Ore Purifier to help
squeeze more credits out of your mining expeditions.

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