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Bomberman 64

N64 Hints & Cheat Codes

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Nintendo 64 Cheats & Hints

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Hints & Cheat Codes

Bonus Levels
A new battle mode level (In the Gutter, Sea Sick, Blizzard Battle, and Lost at Sea) will be available for each world that is completed in Adventure mode. Highlight the "Battle" option on the main menu, then repeatedly tap Start. A sound will confirm correct code entry. Note: For the Japanese version of the game, use a Joy Card 64 controller. Set the controller's slow switch to the "Hu" position at the title screen and wait for the sound that confirms correct code entry. Four new levels will be accessible in battle mode.

Rainbow Palace Bonus World
Find all one hundred Gold Cards and defeat Altair.

Credits Option
Complete the Rainbow Palace world by defeating Sirius. A new selection that allows the credits to be viewed will appear on the options menu.

Sound Test
Complete the first four levels of the game under the normal difficulty level of adventure mode.

Full Power Option
Collect all 120 gold cards (100 from the normal worlds, 20 from the Rainbow Palace). A "Full Power" selection will appear on the options screen. This option allows any level to be started with maxed out Red bombs, and the remote item.

Gold Armor
Collect all 120 gold cards and successfully complete the game under three hours on the hard difficulty setting.

Preview Custom Bomberman
Press Z or R at the main custom Bomberman menu.

Quick Recovery
Rotate the Analog-stick for a faster recovery when Bomberman is dizzy.

How the Gold Card system works:
For each of the first or third stages of a level, there are three cards that can be found by blowing up boxes. Before you begin a level, or when it is paused, there is a display of how many gold cards you have found or have yet to find. In the display, the cards you get by blowing up boxes will fill up the first three spaces. The next space is for the enemy card, which can be gotten on the 30th enemy killed in any stage. The last card is the time card. You will recieve it automatically if you beat the stage within the target time.

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