ESPN International Track And Field
Dreamcast Hints & Cheat Codes
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Hints & Cheat Codes
Pole vault:
Enter L.a. as a case-sensitive name in championship
mode to unlock the pole vault. Note: This also unlocks a chrome
metallic player in trial mode.
Extra events:
Enter Montreal as a case-sensitive name in championship
mode to unlock secret events such as the pole vault and weight
lifting. A sound will confirm correct code entry.
Gold mode:
Enter Helsinki as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Orange metallic player:
Enter Moscow as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Silver metallic player:
Enter Munich as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Bronze metallic player:
Enter Roma as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Silver metallic player:
Enter Sydney as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Green metallic player:
Enter Mexico as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Red metallic player:
Enter Tokyo as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Gray metallic player:
Enter Athens as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Yellow/Orange metallic player:
Enter Atlanta as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Silver with purple and blue metallic player:
Enter Seoul as a case-sensitive name in trial
mode. A sound will confirm correct code entry.
Hint: Hammer throw:
The hammer throw is one of the more inconsistent events
in the game. Use your favorite technique to do fast, clockwise
circles. Note: Your power here does not necessarily have to be
glowing red; orange-red will do. Stop the power meter at the farthest
left side of the throwing area as possible. The red ball can be
hanging about one third over the line to still constitute a legal
throw. Set your angle at either 43 or 45 degrees for the best
possible throw. The game will only let you stop on 43, 45 or 48
degrees usually, and 48 is too high. This technique should land
101+ meter throws and set some great records.
The best way to get long distances is to build up power fast enough
so that you can release the hammer when it is directly in the
middle of the two lines. If you do this and get the angle at either
43 or 45 degrees, you should consistently get gold medals.
Hint: Javelin throw:
The sun gets in the lens at one point during this event.
If you are having trouble with the fouls in this event, try to
set your angle before you get the sun in your lens.
Hint: 100 meter dash and 100 meter freestyle
swimming:
While button pushing, all you need is consistency.
In both events, you need to develop a system that will help you
jump "out of the blocks" before the rest of the field.
Try counting down 3...2...1...after the word "Set" disappears
on the 100 meter dash. In the 100 meter freestyle, use that same
system once your swimmer's hands have come to a complete rest
on the stand. In each event you should then button press as fast
as possible to build a lead, then maintain a very even and moderately
fast button pressing system. This allow you to break records consistently.
Note: It is possible to get less than 9.45 seconds in the 100
meter dash. The game obviously locks you in at certain times and
distances throughout the events.
Hint: Pole vault:
To unlock this event, get a gold medal in the first
eight events and at least a silver medal in High Jump and Triple
Jump. In the pole vault event, it is impossible to vault 7.00
meters. However you can vault 6.99 meters quite easily. Vault
5.50 on your first attempt, then when successfully cleared, attempt
6.00 meters, which is still an easy vault and puts you in first
place. Finally, after you have successfully completed that, attempt
6.99 meters. You should be able to clear it rather easily if you
are good. However, at 7.00 meters once you advance, the game will
always stop your recovery bar at the same two spots around the
stop arrow - a fraction of an inch before or slightly farther
after the stop arrow.
Hint: Trap Shooting:
Get a gold in all the events (Including High Jump,
Triple Jump, and Vault) to unlock this event.
Hint: High Jump:
Get a medal in all eight events in trial mode to unlock
the High Jump. This event is almost identical to the Pole Vault.
In this event, anything lower than a 43 degree angle will make
your athlete jump with too much forward force, making him hit
his head on the bar. Always start your jump before the middle
of the jump zone and go for a 45 or 48 degree angle jump. It is
fairly easy to get your power to glowing red in this event, so
build it up.
Hint: Triple Jump:
Get a medal in all eight events in trial mode to unlock
the Triple Jump. This is one of the hardest events in the game.
You must be able to tap the X and B buttons with
a lot of speed (as in the 100m Dash), have excellent reflexes
(as in the Horizontal Bar Gymnastics), and a good eye for a line
( as in the High Jump and Long Jump). Get your power up to the
orange-yellow color so you have good jump length. Make sure you
tap the L very close to the white line for that extra little
amount of length in your jump, and try to get a "Good"
rating in the timing meter. If you are lucky, a "Great"
might surprise you. However, you should not try to get that rating,
because you will most likely foul.
Hint: Weightlifting:
This is an event that requires some patience. You should
not try the Clean or Jerk portion until your power is at least
halfway inside the "OK" zone. Then, it is just timing.
Do not overdo it on the hold for 3 part. If you try to get too
fast in your button pressing, you are bound to press the same
button twice and make your meter slip. If this happens when your
already into the "OK" zone, you might slip out of it
when you are still being counted off. The maximum weight may be
impossible because the "OK" meter is very small in size,
making it impossible to get the bar to lock inside it. Note: It
is possible to get 280.0 kg, but it is very difficult.
Hint: Blimp:
Finish the 100 meter dash with a time that has the
same number in the last and second to last place.
Hint: Mole:
Finish the long jump with a distance that has the same
number in all three places.
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