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DIRECTX / DIRECTINPUT PROGRAMMING

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DirectInput Programming
view article Avoiding Delays While Debugging Microsoft DirectInput
This article describes proper techniques for configuring your development system to debug Microsoft DirectInput applications without experiencing annoying delays while stepping through code.
view article The DirectInput Mapper
This article explores programming with the new DirectInput Mapper features, especially as they relate to multiple users playing a game together on a single machine.
view article Microsoft DirectInput Overview
Apart from providing services for devices not supported by the Microsoft® Win32® API, Microsoft® DirectInput® gives faster access to input data by communicating directly with the hardware drivers rather than relying on Microsoft® Windows® messages.
view article Programming Mouse and Keyboard with DirectInput 3.0
In this article I will guide you through the process of setting up and using DirectInput objects for mouse and keyboard. I will only touch on the existing joystick services, which are well documented elsewhere.
view article DirectInput Initialization
7 Steps to help you setup DirectInput, from creating the object to acquiring the keyboard.
view article Direct Input Keyboard Scancodes
A List of Scancodes for Direct Input
view article Programming Mouse and Keyboard with DirectInput 3.0
In this article, Peter Donnelly guides you through the process of setting up and using DirectInput objects for mouse and keyboard. I will only touch on the existing joystick services, which are well documented elsewhere.

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