Avoiding Delays While Debugging Microsoft DirectInput |
| This article describes proper techniques for configuring your development system to debug Microsoft DirectInput applications without experiencing annoying delays while stepping through code.
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The DirectInput Mapper |
| This article explores programming with the new DirectInput Mapper features, especially as they relate to multiple users playing a game together on a single machine.
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Microsoft DirectInput Overview |
| Apart from providing services for devices not supported by the Microsoft® Win32® API, Microsoft® DirectInput® gives faster access to input data by communicating directly with the hardware drivers rather than relying on Microsoft® Windows® messages.
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Programming Mouse and Keyboard with DirectInput 3.0 |
| In this article I will guide you through the process of setting up and using DirectInput objects for mouse and keyboard. I will only touch on the existing joystick services, which are well documented elsewhere.
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DirectInput Initialization |
| 7 Steps to help you setup DirectInput, from creating the object to acquiring the keyboard.
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Direct Input Keyboard Scancodes |
| A List of Scancodes for Direct Input |
Programming Mouse and Keyboard with DirectInput 3.0 |
| In this article, Peter Donnelly guides you through the process of setting up and using DirectInput objects for mouse and keyboard. I will only touch on the existing joystick services, which are well documented elsewhere. |