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C/C++ Sprite Techniques
view article A Collision Detection Document
The code was written in C++ on a Macintosh, but I've endeavored to keep the collision detection code close to ANSI C. Porting it should be a 30 minute affair. The testing-timing harness is C++- and Macintosh-specific, so it will take, say, an hour longer to port that, if you feel so inclined.
view article Another Collision Detection Document
Tests a linked list of sorted sprites to see if they potentially overlap. If so, they are collision tested.
C/C++ Miscellaneous Programming
view article C Programming for the Complete Newbie
For the absolute beginner
view article Notes on Programming in C
Kernighan and Plauger's The Elements of Programming Style was an important and rightly influential book. But sometimes I feel its concise rules were taken as a cookbook approach to good style instead of the succinct expression of a philosophy they were meant to be. If the book claims that variable names should be chosen meaningfully, doesn't it then follow that variables whose names are small essays on their use are even better? Isn't MaximumValueUntilOverflow a better name than maxval? I don't think so.
view article The Ten Commandments for C Programmers
The 10 Commandments All C Programmer Shall Follow!
C/C++ Source Code
view article Common Functions
Many useful functions. Including a clear-screen function.
view article Displaying BMP Graphic Files in C
Demonstration of loading and displaying an 8-bit BMP file. By Steven H Don
view article Displaying GIF Graphic Files in C
Demonstration of loading a GIF file and displaying it on screen. By Steven H Don
view article Self Replicating Code
Self replicating code with instructions.
view article Playing a Single .WAV File Using DMA
by Steven H. Don


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