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PROGRAMMING MATHEMATICS

view article 3D Rotations For Computer Graphics

One of the most difficult programming difficulties you will face is that of representing a 3D world on that 2D screen in front of you. It requires some linear alegbra that may be difficult for some, so I will spend some bytes explaining the mathmatical computations of using matricies in addition to the equations to get you going.
view article How a Ballistics Program Works
How a ballistics program works or how to calculate a trajectory chart
view article Matrix Transformation Tutorial
All of the techniques in this file can be implemented regardless of the programming language you use, from assembler to C to Visual Basic. I will, however, be giving any pseudocode examples in C, because it seems to be the universal language of coders right now. For the sake of simplicity, all code examples will use floating point math. By Aaron Weiss
view article Trigonometry Tutorial Part 1
Lionel's trigonometry tutorial for programmers - part 1 v1.0. The first in a series of trigonometry tutorials for programmers with no previous experience in trigonometry. Trigonometry is essential for 3D programming.
view article Trigonometry Tutorial Part 2
Lionel's trigonometry tutorial for programmers - part 2 v1.0 This is the second of a series of tutorials on trigonometry. This part covers the three basic ratios, sine, cosine and tangent.

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