Description: A largely player run economy will be implemented in Realms of torment. Players will be able to produce their own equipment such as weapons and armor using blacksmithing skills. They will be able to set their own prices for goods and sell their items to other players. In past MMORPG's the economic system was largely made up of NPC vendor type situations and receiving items from the dead corpses of monsters or going on long drawn out quests. One of our main goals is to create a world that is shaped by the players actions. Character levels will not be used in realms of torment, allowing for a more equal feel among players, however, character statistics and skills will remain highly important. Degradable skills, permanent death situations and blood-line systems are some of the innovative features that will allow Realms of Torment to be the first truly second generation MMORPG title.